Take some time to explore what’s available there. You’re sure to bring back some great memories, and don’t forget, they take donations to keep everything freely available. Next time? The Wayback Machine!
I never thought I’d see the day when Pac-Man would be given a live action fan film treatment, but it turns out I was wrong. A feature length film is in development, and the original short film is embedded below.
If you’re looking for something to share with your friends over the holiday weekend, look not further than Mortal Kombat: Legacy 2. It’s an incredible independent production, the sequel to Mortal Kombat: Legacy, and something which is far better than any of the major studio films from the Mortal Kombat franchise.
Machinima is basically the art of using a video game to construct a film. Typically, one player is the camera, while the rest are the actors. Over the years, game quality has improved, and therefore the quality of machinima productions have skyrocketed!
One, by Robert Stoneman, is the best machinima production I have seen to date! This short file was built in Battlefield 3, which features some of the best lighting and textures in the industry, and the cinematography is beyond description. You’ll just have to see it for yourself.
If you have not yet seen a single episode of Mortal Kombat: Legacy, you’re doing yourself a disservice. This new web series brings a gritty and realistic tone to the Mortal Kombat franchise, and is by far made of a higher standard the movies that the franchise produced years ago.
The episode below, the introduction of Raiden, is quite possibly the best yet.
I managed to get a whole Friday off last week and was lucky enough to spend most of the day on Bad Company 2 with the rest of the crew from Bravo 2 Company. The whole day was just pure fun, and there were many moments like the following, but sadly I haven’t quite figured out how to record my own gameplay yet.
To set the stage, I was driving my jeep (red) to capture a flag when I collided with an enemy jeep (green). Hilarity quickly ensued, and poor DrunkinDunkin (playing for the other side, as always) was laughing so hard that he couldn’t even hit me with an RPG. I aim to please. 🙂
Ten years ago, I was reintroduced to the joys of first person shooter games by Halo: Combat Evolved. At the time, the game was revolutionary in its graphics, concept, and overall scope, but it sure looks rather dated compared to today’s offerings, like Halo: Reach.
Well, fans of the Halo franchise received some unexpected news today by way of the E3 expo. After ten years, Halo: Combat Evolved is being completely remastered. Though the game is receiving a complete visual refresh, the developers have promised that it will play and feel exactly the same as the original, and nostalgic gamers will be able to switch between the original and remastered graphics at the push of a button.
Oh yeah, there’s some news about Halo 4 too, but I’m obviously more excited about the remastered first game. Wouldn’t you be?
Remember when video games were all 2D and pixelated? I sure do!
Battlefield 3 will be released later this year, and as the following twelve-minute gameplay trailer shows, it brings a new level of realism to lighting, textures, character movement, and destruction physics. This is going to be awesome!
Note: The following video is actual gameplay, not a cutscene or a pre-rendered movie.
I have finally re-entered the world of console gaming, and have been playing quite a few Xbox 360 games lately, though I have to say that I spend most of my game time on Bad Company 2. With that said, I’ve seen my fair share of glitches (bullets magically curving around corners, floating snipers, entering a building only to be teleported to another), but I sure do miss the crazy glitches of the old days.
Goldeneye 007 launched on the Nintendo 64 in 1997, and many will agree that it revolutionized the first person shooter genre, but it also happens to feature my favorite glitch of all time. The glitch featured in the video below could be caused by tiling the cartridge during play, or even a random bit of dust. It’s hard to describe, so just watch and enjoy. 🙂
Can you imagine if you saw that during an online multiplayer match in a modern FPS? Glitches: they don’t make them like they used to.
I have been a fan of the Halo series ever since I played the first game. Unfortunately, that was the only Halo game I played until I finally got a change to play through Reach yesterday.
I must say, playing a Halo game is refreshing, and not just because of the level of detail, but mostly because Halo games are winnable no matter what difficulty you play on. There are three key points that define a Halo game for me:
A shield that regenerates: Throughout the game, your health is supplemented by a shield that quickly regenerates. No matter how much fire you’re taking, you can always run for cover and wait a few seconds while your shield builds back up to full strength.
Abundant checkpoints: Checkpoints are littered about everywhere, so you rarely have to worry about repeating the majority of the level if you die. And, most of the checkpoints appear to be location-based, so you can keep running back to the same location every few minutes to save your progress.
Random enemy deployment: There is absolutely no pattern to enemy deployment when you rejoin the battle after dying. Sure, this can get frustrating as there’s no way to predict their movements, but most of the time you just get lucky. In the final level, I was having a terrible time knocking down four Brute spread across the map, and one had their equivalent of a rocket launcher. After I died three times, I awoke to find all four clumped in front of me, and took them out with a single grenade.
Because of these factors, Halo games have always stood as the pinnacle of “winnable” for me. As long as you have the time and willingness to try again, you will beat the game.