I have been a fan of the Halo series ever since I played the first game. Unfortunately, that was the only Halo game I played until I finally got a change to play through Reach yesterday.
I must say, playing a Halo game is refreshing, and not just because of the level of detail, but mostly because Halo games are winnable no matter what difficulty you play on. There are three key points that define a Halo game for me:
A shield that regenerates: Throughout the game, your health is supplemented by a shield that quickly regenerates. No matter how much fire you’re taking, you can always run for cover and wait a few seconds while your shield builds back up to full strength.
Abundant checkpoints: Checkpoints are littered about everywhere, so you rarely have to worry about repeating the majority of the level if you die. And, most of the checkpoints appear to be location-based, so you can keep running back to the same location every few minutes to save your progress.
Random enemy deployment: There is absolutely no pattern to enemy deployment when you rejoin the battle after dying. Sure, this can get frustrating as there’s no way to predict their movements, but most of the time you just get lucky. In the final level, I was having a terrible time knocking down four Brute spread across the map, and one had their equivalent of a rocket launcher. After I died three times, I awoke to find all four clumped in front of me, and took them out with a single grenade.
Because of these factors, Halo games have always stood as the pinnacle of “winnable” for me. As long as you have the time and willingness to try again, you will beat the game.
Not much can be said about the intro to Katamari Damacy, and those who watch it are usually left with a vague expression of confusion. You might be thinking, “I hope the game isn’t like this,” but that’s what makes the intro even weirder. Sure, the game is rather strange itself, but it really has very little (if anything) to do with this intro. Oh well, enjoy! 🙂
Wow, I have really fallen off the wagon on this whole post a day thing. Time to get back on!
As you may have noticed, MacManX.com is now sporting Duster, courtesy of my colleagues, the Automattic Theme Team. I actually spent about two days trying to tweak this back towards my previous color scheme, but I just couldn’t part with Duster’s default colors, which means that this is the first time I have ever stuck with a theme as provided.
If you ever wondered how much development activity WordPress has, check out this awesome gource-powered visualization of the road to WordPress 3.1, courtesy of Jon Cave. Needless to say, things get really exciting around 2005.